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What is Millénaire?
Millénaire is a new mod, in early alpha, that aims to "fill" the Minecraft world a little by adding pre-generated villages to it, with loose 11th century Norman, North Indian and Mayan themes and additional cultures planned. Villages are populated with men, women and children of various kinds, who perform tasks such as trading with the player, expending current buildings or improving existing ones, cultivating crops such as wheat in Norman villages and rice in Indian ones, crafting tools and powerful amulets, etc. As the village expends, the number of villagers increases as couples have children who grow up into new adults.
Help villages grow by trading with them and be rewarded with unique items such as Normand and Indian food or statues and tapestries to decorate your house with. And if they start liking you enough, they might even build you a house of your own.
Type of Villagers
There are currently nine types of villagers:
Farmers: Grow crops in the fields around their house, and bring the resulting wheat back to their house chest.
Lumbermen: Chop trees, plant new trees with saplings they get from destroying leaves, and gather cider apples from leaves as well. They put the wood and apples they gather in their house chests.
Miners: Mines for smoothstones and cobblestones for construction and sand for the making of glass.
Animal Farmers: There are three types of farmers; Pig farmers, Sheep and Chicken farmers and Cattle farmers that make a living out of the resources they gain from their respective farms.
Carpenter: They Create wooden frames from planks of wood to make houses out of. they also create them and the player can then use them for there own projects
Wives: Have the most complex work: taking resources from their husbands' work to the various public buildings, making bread from wheat, making cider from cider apples, trading with the player and building new constructions.
Children: Born at night, and which grow up to become adults when bread is available and new houses are built.
Guards: Patrol the village, will attack you if you attack a villager.
Priests: Visit the church. (And the tavern... ;) )
Smiths: Makes Norman tools in the forge, Swords and Armours in the armoury.
Expansion of the Village
The main "aim" of the villagers is to improve their village. There are six initial villagers, but their number will grow as they have children and build new houses. They can also build new types of buildings and improve existing ones. For this they need building materials: wood, cobblestone, glass and stone. They can acquire the resources needed themselves or by trading from the player. There are four different types of villages, each with a slightly different set of buildings upon completion.
There are Eight locations at which the player can trade with the villagers: their Town Hall, Bakery, Tavern, Forge, Armoury, Pig Farm, Cattle Farm, and the Sheep Farm. (when built):
Town Hall/Fort (present at start): you can sell wood, stone, cobblestone, iron and glass (plus extra blocks when building projects require them). Payment made in deniers, a special item. You can also buy wood there, Parchments and the "village wand".
To trade, go to one of the locations in question and stand near the chests. If no woman is around one will arrive shortly. Right-click on her to bring up the trade screen.
Hold the left shift key while clicking on a trade good in the trade screen to trade 8 items at a time or the left control key to trade 64 items a click.
Finding a Village
Since 0.1.4, the easiest way to find a village is to press the V key. If a village is nearby, it will display its name, the distance to it and the general direction. Most new worlds should have villages near the spawn point. If you can't find one at all, check in the world with the seed b. If there are none there, there is an issue with the mod install.